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Class and Skills

  CLASS TIERS

  Tier 1 – Novice (Level 1–20)

  Tier 2 – Initiate (Level 20–50)

  Tier 3 – Adept (Level 50–100)

  Tier 4 – Expert (Level 100–150)

  Tier 5 – Master (Level 150–225)

  Tier 6 – Grandmaster (Level 225–300)

  Tier 7 – Perfected (Level 300+)

  MANA CULTIVATION TIERS

  Tier 1 – Baseline

  Tier 2 – Body capable of housing and circulating mana

  Tier 3 – Formation of a mana pathway

  Tier 4 – Formation of a mana core

  Tier 5 to 7 – Not defined

  SKILL TIERS

  Common

  Uncommon

  Advanced

  Rare

  Epic

  Legendary

  ATTRIBUTE DEFINITIONS

  Physical Attributes

  Strength: Represents raw physical power. Governs lifting capacity, striking force, and physical dominance.

  Constitution: Represents endurance, durability, and resistance to fatigue or injury. Determines how long the body can function under strain.

  Agility: Represents speed, reflexes, coordination, balance, and reaction time. Governs movement efficiency and evasive capability.

  Spiritual Attributes (Awaken at age 16)

  Intelligenc: Determines mana storage capacity and complexity of spellcasting. Higher Intelligence increases mana pool depth.

  Wisdom: Determines mana efficiency, perception, and resistance to mental interference such as illusions or manipulation.

  Willpower: Determines mental stability, spell stability, and the ability to maintain mana constructs under pressure.

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  DERIVED STAT MECHANICS

  Health Calculation: Constitution directly affects total Health.

  Health = Constitution × 10

  Health Regeneration = Strength + Constitution + Agility

  Mana Capacity: Mana Capacity is directly influenced by spiritual attributes. (Please refer to image for exact Calculation)

  Mana Regeneration = Intelligence + Wisdom + Willpower

  CLASS SKILLS VS GENERAL SKILLS

  Any type of skill improves the efficiency of performing a specific task. In one of the chapters, I provided the example of two people practicing with a sword for the same amount of time. The person who possesses the sword skill improves faster than the one who does not. That is what general skills do. They make effort more effective, but they do not directly define class evolution.

  Class skills, however, define class evolution itself. They help form mana pathways and determine eligibility for higher class tiers.

  Class progression and mana cultivation are interdependent systems. Class skills provide structural direction for mana, while cultivation provides the internal power required to support higher class tiers. In future chapters, we will see more practical applications demonstrating how class skills differ from general skills.

  Class Rarity: I have not formally defined class rarity or class grade within the universe. What determines whether a class is rare is the amount of stats gained per level and the amount of XP required to level up.

  When Edward gained his Tier 1 class, he was surprised that it provided spiritual stats, but his overall stat gain per level was minimal. As a result, the XP requirement was not significantly different from normal classes.

  In Chapter 101, it is mentioned that the [Field Sergeant] class, which is a direct upgrade of Edward’s Tier 1 class, requires only 4,200 XP to level up from 21 to 22, whereas his current class requires 6,300 XP for the same level increase. This difference represents a higher class rarity.

  Mana Cultivation and Class Progress: It is strongly suggested to keep class tier and mana cultivation tier balanced. After Chapter 60, when Edward broke through to Tier 2 in mana cultivation, Walter and Lieutenant Fenward informed him that he should not allow his class progression to move too far ahead of his cultivation. A large imbalance between class and mana cultivation can cripple someone. That was one of the reasons Edward fainted during his breakthrough.

  Similarly, as we have seen, class trials require a certain amount of power and mana. Without the proper mana cultivation level, the chances of passing a class trial are very low.

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