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Chapter 33: Harry Potter and Tabletop Role-Playing

  Chapter Thirty-Three: Harry Potter and the Role of the Desktop

  I am not a pseudonym of Sanqian, and this book is not following the trend.

  Consistent for ten thousand years, seeking votes.

  ……

  It was already seven o'clock in the evening when Catherine returned home.

  Although she wanted to go back to school, but thinking of last night's events, Catherine just wanted to calm down for a while.

  In her spare time, Catherine sat at her desk and began writing the fourth installment of Harry Potter.

  It's actually already been completed, but after all, the plot has been modified by Catherine, so in order to avoid bugs, she'll take another look and make some "polishes".

  "Pairing Harry and Hermione... doesn't seem so bad."

  In fact, in Catherine's heart, Harry Potter and Hermione were originally a couple, but she didn't expect that later Ron NTR (roughly the meaning of wearing a green hat) happened.

  Or maybe this was Aunt Lorraine's intention all along, but Catherine thought about it and didn't know whether she should change it or not.

  But as she thought about it, another idea suddenly appeared in her mind.

  Maybe...

  Why didn't you turn Harry Potter into a game?

  Why don't they just go after Hermione or Harry themselves?

  Right!

  That's it!

  Kate suddenly became excited.

  Later Harry Potter was adapted into various computer games, why can't I do it myself?

  Of course, computer games are out of the question, Catherine thought about the TRPG plan that had been aborted.

  If it's TRPG, maybe it'll work!

  What is referred to as TRPG is a tabletop role-playing game, where people play the roles of characters in the game, and the outcome is determined by dice rolls and a judge. Dungeons & Dragons is one of the most famous representatives of this type of game, which will also be adapted into computer games later on.

  Why don't you develop in this direction yourself?

  Right!

  Catherine became excited.

  If there's a desktop game, it'll be more convenient to release electronic games of the same type later on. And who knows how much DND has made from selling game copyrights? Why not do the same thing ourselves?

  Not just this aspect, even their own clothing design store can design COSPLAY costumes one by one and hand them over to these enthusiasts.

  It's worth noting that Americans are just as enthusiastic about COSPLAY as the Japanese, and what they value most is that COSPLAY must be portrayed realistically.

  The idea is good, but there's a big problem in front of us -

  That's the copyright I gave to Paper Skin Book Company, it was a one-time sale, although only for the first three volumes, but when using them, it's still somewhat inconvenient.

  It would be better if it could be changed to authorization.

  Catherine thought for a moment and then picked up the phone.

  "Hello, this is Robert."

  A familiar voice came from over there.

  "For the next four Harry Potter books, I considered continuing to let Paper Tiger Books be in charge of publication... however, I hope that I can modify the contract..."

  Fortunately, I had already started writing the fourth part before this, but she didn't discuss contract issues with Paper Book. Although Paper Book offered a high price, it felt somewhat inappropriate at first, so that matter was temporarily put on hold. I only told Paper Book Company that I still have several books, but I don't plan to start writing them for the time being - in fact, they were almost written already.

  Now I finally have a bargaining chip.

  Although Robert was just a rookie, the other party was very diligent. At least the content of his conversation with the other party today would be passed on to the editor-in-chief within ten minutes.

  She guessed correctly and soon received a call from Paper Skin Book Publishing House.

  The other party agreed to turn the outright purchase of copyright into an exclusive authorization for Catherine, but they required that the authorized publisher could only be one company, Paper Book Publishing House, and within 5 years, it could not be authorized to any other publishers. If published in Europe, priority must also be given to the subsidiary of Paper Book Publishing House.

  Moreover, Paper Skin Book Publishing House also needs to insert an advertisement in the deluxe edition, which is a preview advertisement for the desktop game.

  "Harry Potter" was a slow burn, the first two books sold well but it wasn't its glorious period. However, the paperback publisher didn't have foresight, although they saw the commercial value of "Harry Potter", they wouldn't think it would be so explosive.

  Paperback publisher is the largest in the United States, later million-dollar author's fee writers also emerged from paperback publishers, paperback publishers have a vision, using high returns and high returns to attract a group of writers.

  To make an analogy, the Paper Skin Book Publishing House is somewhat like the starting point of 21st-century Chinese websites. First, high-paying authors emerge, then a scale effect forms, and finally, they lead the pack.

  Although the two have taken different paths later on due to differences in country and system, the vision of Papier-Maché Book Publishers cannot be underestimated.

  They have temporarily decided on the contract intention over the phone, and as long as they sign another contract, everything will be settled. Of course, Catherine's contract also needs to be signed by her guardian.

  "Alright, next question, just one more."

  The issue is just setting up a popular rule.

  This rule, Catherine initially targeted at those middle-class people who bought hardcover editions.

  In fact, those who have the leisure time to play desktop games are only above the middle class.

  No...

  Catherine suddenly thought of another group.

  Child.

  Many things in America start "bombarding" people from a young age. Barbie dolls, Transformers, etc.

  Some people say that Americans are "nostalgic" because these things have been giving them strong, brainwashing-like suggestions since they were young.

  Anyway, as long as we've captured the hearts of the children, then it's all worth it.

  And also there is this saying: "Whoever can boldly underestimate the intelligence of Americans will achieve success."

  Catherine didn't have a twenty-year hibernation like Dungeons & Dragons.

  She wants to make a big splash.

  So, this game rule must be simple and easy to use. Since that's the case, complexity must be greatly reduced.

  Catherine was just considering whether to introduce two sets of rules, one for adults and one for children.

  But now, it has changed. The rules are still in two sets, but they have become "mass version" and "professional version". And the model design also needs two sets, one Q version for children, and one adult version.

  The mass-market version is a simplified set of rules, while the professional version is similar to later DND rules - although many Americans are slow-witted, smart Americans will give every rule-maker a headache, and they usually have Jewish ancestry.

  The former has a high degree of freedom, allowing everyone to have fun, while the latter focuses more on role-playing.

  Although it sounds simple, simplifying the rules for the mass market took Catherine over a month, until May to complete the basic rules.

  After all, the original Harry Potter storyline isn't very suitable for a game because there's no "leveling up".

  So Catherine had to go and revise the plot again, slightly highlighting the power system, in order to make the storyline reasonable and conform to the settings of this power system, Catherine was really racking her brains. In the end, she finally managed to come up with a version that was barely passable.

  As for model design, it's relatively simple. Catherine's rarely used painting skills finally came in handy again.

  Various character settings were drawn by Catherine, but the actual production would have to wait for some time.

  Time is gradually approaching June, Catherine's second signing, is also coming soon.

  This signing, Catherine had high hopes for. Not just the tabletop game and Witch Blair's hype, Catherine also had a premonition that this would be the starting point of her American dream.

  A real starting point.

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