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Chapter 42: Magical Chess Series

  Chapter 42: The Magical Chess Series

  "You want to start a company? Kate... did I hear that right?" Bruce looked at his daughter in disbelief.

  Catherine nodded very seriously.

  "But aren't you at... uh, Angel Fashion Design Company? President Miss?"

  "That was a clothing company I started with Lily and others, but this is a toy company. And I'm not the chairman either, Dad."

  "Ah, yes, that's the one with the war chess, right?" Bruce had also flipped through his daughter's book, but had to admit that in this world, there were indeed people with inexplicable charm.

  "That's right."

  "But is it necessary to set up a company?" Bruce still doubted.

  "I'm rich! I can splurge!" Catherine was fed up.

  Catherine didn't want to say so much, she just took out the most "practical" thing.

  Bruce shrugged.

  Indeed, Catherine is now earning enough to match her own ten years ago. She indeed has the capital to squander - Bruce still doesn't know that the dollar will depreciate all the way.

  "If you really think so... dear, I'd like to remind you that things aren't that simple, this isn't something you can just write. And from recruitment to production, and then to the retail market... do you understand?"

  Catherine looked at him with hopeful eyes.

  "Alright... I get it, but if we end up losing money, don't come crying to me."

  In Western families, the upbringing of children is relatively relaxed in some ways. They support their children to develop their own paths. Bill Gates' mother was a high-ranking executive at IBM, but he still dropped out of Harvard to start his company.

  Anyway, under Catherine's offensive, Bruce finally agreed with her idea.

  The company has been registered, and now it's time to start work.

  Catherine had long set her sights on a "feng shui treasure land", which was Elai City in the state of Georgia.

  Laws vary across the United States as it is a federal country, and so do taxes. Georgia is one of the states with the lowest tax rates in the US.

  Moreover, the state offers generous tax exemptions. Essentially, as long as local workers are recruited, a large amount of taxes can be exempted. Apart from tax evasion and setting up factories abroad, building a factory in Georgia is, in Catherine's view, the best option.

  After messing around for half a day, Hogwarts Magic Factory was finally settled.

  As for the recruitment, it was still Bruce who took charge of the specifics. He couldn't help but worry about his daughter after all. As an engineer who had just been promoted to deputy manager, he had a good grasp of management and things were quickly settled.

  This was also Catherine's first discovery that her father was so capable, and she even wanted to dig a corner.

  The company was established, and then it's time to promote its own products.

  But Catherine had hardly left the door when the merchants came to the door - the name "Harry Potter" was already a guarantee of profit.

  Now this book's name is almost as famous as "The Lord of the Rings".

  Of course, this was mainly after Catherine's "Witch Blair" went on sale.

  Some people who didn't read books or ignored this book suddenly became interested in Catherine and her "Harry Potter" after watching the movie, so the originally hot-selling sales volume suddenly doubled.

  Even Paperbacks Inc. had some regrets about renegotiating the original contract with Catherine. But if they hadn't, Catherine might have chosen another book instead, and they wouldn't have made any money. After all, there are more than one bestselling books in the future. At worst, Catherine would just write "Vampire" anyway, and that title isn't bad either.

  Something new is very cautious for businessmen. However, Catherine's uniquely launched Demo version allowed everyone to experience the charm of this game ahead of time, which is also one of the reasons they came up with.

  With her own factory, the new products coming out are already very exquisite, which is also the result of Catherine's pursuit of perfection.

  Quality and price, these two are the keys to success, no matter which era it is.

  As for selling game pieces, Catherine also thought of a set.

  Specifically, Catherine first sold rulebooks and game tools, while the module was a new model and terrain puzzle to expand the game content, as well as some background stories and monster data. In order to ensure that she could kill all men, women, old and young, Catherine had spent a lot of thought. Of course, what she valued most was still the children's and youth market, plus those middle-class markets with more leisure time, this kind of board game, they were the main force.

  And Catherine is not just about making a game of chess that people can play casually.

  What Catherine wants is to create an atmosphere of a "culture" just like Barbie dolls or superheroes.

  From this cultural center, a huge benefit chain is derived.

  For example, Catherine can make a computer game based on this game mode, and it is also the trend of the future. Catherine has always wanted to do a WOW-like online game, but unfortunately, personal computers have not been born yet. However, Catherine is working hard, hoping that personal computers can be born in her own hands. The reason why GameTV is so important to Catherine is that it is the pioneer of Catherine's exploration.

  For this, Catherine had to expand her magical world into a system.

  Since Hogwarts has become an American magic school, one's own "ambition" cannot be limited to Europe like Aunt Rowling.

  So, although there are three magic schools in Harry Potter: Durmstrang and Beauxbatons. However, Catherine didn't intend to name them that way, but rather to expand the world's scope by elevating these two "national-level" schools. One was placed in what was originally Hogwarts' location in Britain, but in London instead. Perhaps as a joke, she named this school "Chrono Tower".

  And another school was placed in the Middle East - after all, many rumors say that the Middle East is the birthplace of magic.

  These two "maps" Catherine is still in production and will be sold later in a set model.

  What Americans are most enthusiastic about is using science to interpret everything.

  Anything that is labeled as "scientific" becomes reasonable. It's like those American comics, where superpowers are given a rational sci-fi background by the comic book companies. If you look closely, you'll find that in American heroes, the number of magical heroes is far less than those who gained their powers through science fiction.

  Although Catherine didn't want to interpret this story as science fiction, she always felt that it needed a reasonable system.

  Catherine thought for half a day and didn't know what to do, so she simply added the "magic loop" that she had seen somewhere. This magic loop is only available to magicians, one loop is an attribute point of "magic power". Although it doesn't feel quite right, it's also acceptable, at least it's an explanation.

  And so it was done.

  In addition to the official campaign modules, Catherine also provides separate materials, namely terrain tiles, which allow players to design their own stories and even modify rules and game backgrounds.

  Catherine also designed a special award, with one Best Creative Award and one Best Game Award given out each year.

  The prize is a golden dragon designed by Catherine herself - okay, this one's taken from WOW.

  Such a game may not bring great benefits to Catherine, but for her, it is of great significance.

  With a cultural chain, the industry will expand and profits will increase by hundreds or even thousands of times!

  Barbie dolls and Transformers are examples of this.

  And think about it, twenty years later Americans are all grown up playing their own games, how fulfilling!

  ……

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